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Jon Langford
Lead Technical Artist - Splash Damage
Gears 5 - District
21 August 2020
I was one of the Technical Artists on District. My role was to create shaders as well as optimising the map to ensure a locked 60 fps on base Xbox One and Xbox One X.
Because of the size of the map, we were way over our draw call budget. To combat this, we used HLOD's, as well as replacing meshes with mesh instances.
UE4 doesn't support decals on transparent materials. Because of this, I developed a tool that instantiates a pooled mesh decal on a transparent surface when players shoot at them.
Tech Art
https://www.artstation.com/jon-langford
https://www.artstation.com/grigorefx
Environment Art Team
https://www.artstation.com/joetyas
https://www.artstation.com/mattsouthall
Tibor Toth
Lighting
https://www.artstation.com/owoinski
VFX
Sergi Salvador


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