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Jon Langford

Lead Technical Artist - Splash Damage

Gears 5 - District

21 August 2020

I was one of the Technical Artists on District. My role was to create shaders as well as optimising the map to ensure a locked 60 fps on base Xbox One and Xbox One X.


Because of the size of the map, we were way over our draw call budget. To combat this, we used HLOD's, as well as replacing meshes with mesh instances.


UE4 doesn't support decals on transparent materials. Because of this, I developed a tool that instantiates a pooled mesh decal on a transparent surface when players shoot at them.


Tech Art

https://www.artstation.com/jon-langford

https://www.artstation.com/grigorefx


Environment Art Team

https://www.artstation.com/joetyas

https://www.artstation.com/mattsouthall

Tibor Toth


Lighting

https://www.artstation.com/owoinski


VFX

Sergi Salvador

© 2035 by Jon Langford

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