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Jon Langford
Lead Technical Artist - Splash Damage
Gears 5 - Pahanu
21 August 2020
I was the Technical Artist on Pahanu for Gears 5 ensuring that the map ran at a locked 60fps on Xbox One. For the map, the biggest performance hurdle was the Vertex density. This was due to the high foliage density adorning the map, as well as the number of draw calls.
The biggest area of focus for me was the dynamic water in the center of the map, allowing for dynamic trails and splashes behind players. I also focused on creating creative solutions for the foliage to reduce their vertex density and draw count.
Environment Art
Lighting
VFX
Sergi Salvador


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